The alarm that explains itself.
Other systems fire when something moves. Focoos understands what is happening, and tells you.
An operator that never looks away, on the cameras you already have.
Italy
of the alarms an Italian control room handled in a year were a real emergency. 11,000 out of around 9 million.
Sky Tg24, April 2026 · Verisure Italia, 2025
Spain
of the alarms passed to the Catalan police in 2025 turned out to be false. By law, without verification the police do not move at all.
Mossos d’Esquadra · Orden INT/316/2011
United States
of the alarms reaching American police are false. 20 minutes of two officers every time, which adds up to $1.5 billion a year.
Center for Problem Oriented Policing · Arizona State University
Focoos tells you which one is really an alarm.
Two nights on the same forecourt, the same covered face. One is a break-in. The other is a man buying fuel.
Something moved at 02:18:05.
A person wearing a balaclava uses a crowbar to force a fuel dispenser, trying to open it. No other people or additional tools are visible.
Something moved at 03:22:14.
A person wearing a balaclava refuels a blue truck at the service station. No tools or weapons are visible.
Two alarms, one night apart, and no way to tell them apart.
Local and cloud. The best of both worlds.
The brain sits on your site and decides there. The console sits in the cloud, where your operators work. Your cameras and your network do not change.
The brain: observes, understands and decides on-prem.
The control center: collects, organizes and coordinates.
The brain, on your own network.
It reads the streams your cameras already produce, watches every one of them and decides there, on site. Nothing is replaced, and cutting the line changes nothing: it carries on deciding.
Focoos IntelligenceOne place to govern them all.
Every device on site raises its own events. The console is where your operators see them together, settle them in two gestures, and account for them afterwards.
Focoos Console
The same model, different trades.
A forecourt, a kerb, a bank branch, a loading bay. Nothing is rebuilt for a new scene: on each camera you switch on the event types that belong there.